Design and Technology
This course involves the study of design theory and practice, design processes, environmental and social issues, communication, research, technologies, and the manipulation of materials, tools and techniques. It involves hands-on practical activities which develop knowledge and skills in designing and producing. The course involves the development, realisation and documentation of design projects. The Major Design Project and supporting folio requires students to select and apply appropriate design, production and evaluation skills to a product, system or environment that satisfies an identified need or opportunity.
Engineering Studies
Engineering Studies is directed towards the development and application of mathematical, scientific and technological skills and their integration with business and management. It provides students with skills, knowledge and understanding associated with a study of engineering, its practices and associated methodologies. The subject promotes environmental, economic and global awareness, problem-solving ability, and engagement with information technology, self-directed learning, communication, management and skills in working as a team.
The preliminary course includes:
engineering fundamentals
engineered products
braking systems
biomedical engineering.
The HSC course includes:
civil structures
personal and public transportation
aeronautical engineering
telecommunications engineering.
Subject Expectations - During the two year course students will be expected to complete a variety of assessments tasks including Module Examinations, Engineering reports and Yearly Examinations. There will be a limited amount of practical work including, material investigation, material testing, applied engineering and model making.
Future Application - This course will support students in future pathways that include tertiary study, vocational education and training (VET), and the world of work. For those following a pathway of further study, the insight and experience associated with a study of engineering will be beneficial in their presumed knowledge of the area of study. Students entering into the world of work will benefit from understanding what engineers do, as the work of engineers affects us all.
Food Technology
Year 12 Food Technology are currently studying Core Strand: Food Manufacture. The strand covers the following areas;
Production, processing and preservation
Students are learning the processes that transform raw materials into manufactured food products.
Compare the processing techniques, equipment, storage and distribution systems used in industry with those used domestically
Identify critical control points and describe quality control procedures in food production systems
Identify food safety hazards and risks
prepare food using the principles of food preservation to ensure a safe product
Packaging ,storage and distribution
Investigate through experimentation the suitability of packaging materials for different food products
Impact of food manufacturing technologies
Analyse the impact of food manufacturing technologies on individuals, groups and society
*Please note, the information contained on these pages is subject to change. Whilst every effort is made to ensure the content is updated and correct we recommend you consult the Head Teacher of each faculty to ensure up to date and accurate information.
Industrial Technology - Multimedia
This course provides students with the opportunity to develop their knowledge and understanding of a Multimedia and its related technologies. Through a process of observing and analysing industry practice and through personal practical experiences, students develop a broad range of skills and knowledge related to Multimedia. The course highlights the importance of design, management and production through the production of practical projects. Students select and apply appropriate design, management and production skills in the development of a Major Project and supporting documentation.
This could include 2D and 3D animations, augmented reality (AR) or virtual reality (VR) products, computer games, ePublication, individual photographic images and graphics, videos, websites and apps.