Technology (Mandatory) 7-8
Technology encompasses a diverse collection of knowledge, skills and processes that people use to satisfy their needs and to extend human capabilities. Technology Mandatory is a rich and complex subject that provides students with opportunities to become technologically literate individuals capable of developing creative solutions to identified problems and situations.
Students will undertake a series of units that explore Digital Technologies, Engineered Systems, Agriculture and Food Technologies and Material Technologies, which could include Timber Technology, Metal Technology, Polymer Technology, Textiles Technology or Graphics Technology.
By the end of Stage 4, students are responsible users of technology, capable of designing and producing solutions to identified needs or opportunities. They develop an appreciation of the contribution of technologies on their lives now and the impact of innovations for creating preferred futures.
Food Technology Years 7–10 is an elective course designed to build upon the Technology Mandatory Years 7–8 course. Outcomes for Stage 4 have been included to allow flexibility for those schools who wish to offer the course in Years 7 and 8.
Food Technology can be offered as a 100-hour or a 200-hour course. Students undertaking the 100- hour course are required to complete 3–4 focus areas. Students studying the 200-hour course are required to complete 6–8 focus areas.
There are eight focus areas:
Food in Australia
Food Product Development
Food Selection and Health
Food Service and Catering
Food for Specific Needs
Food for Special Occasions
Graphics Technology Years 7–10 is an elective course that builds on the knowledge, skills and experiences developed in the study of the Technology Mandatory Years 7–8 Syllabus.
The major emphasis of the Graphics Technology Years 7–10 Syllabus is on students being actively involved in the planning, development and production of quality graphical presentations. Students should be provided with broad experiences to develop knowledge, understanding and skills in a range of media and areas of application.
All modules provide content designed to develop knowledge, understanding and skills related to the four key areas of:
graphics principles and techniques
design in graphics
planning and construction
Core Module 1: Instrument Drawing
Core Module 2: Computer-Aided Design (CAD).
Cabinet and Furniture Drawing
Computer-Aided Design (CAD)
Graphic Design and Communication
Product and Technical Illustration
Textiles Technology enables students to confidently use a range of technologies and create an awareness of related career pathways and leisure pursuits. The course encourages students to be proactive, competent, creative, responsible and reflective learners able to take part in further study, work or training.
Areas of study
There are three areas of study:
Properties and Performance of Textiles
Textiles and Society.
Focus areas are recognised fields of textiles that direct the choice of student projects. The focus areas are:
Apparel – includes clothing and accessories such as shoes, hats, scarves, jewellery and belts
Furnishings – includes cushions, curtains, bedspreads, lampshades, quilt covers, bed linen, chair coverings, table linen, beanbags
Costume – includes theatre costumes, masks, headdress, folk and traditional costumes, fancy dress costumes and dance costumes
Textile Arts – includes wall hangings, fabric-based artworks, embroidery, wearable design
Non-apparel – includes book covers, toys, bags, umbrellas, tents, backpacks, surfboard covers.
Industrial Technology – Multimedia
The Multimedia focus area provides opportunities for students to develop knowledge, understanding and skills in relation to multimedia, photographic and associated industries.
The Multimedia 1 core module includes common content and topic content that develops knowledge and skills in the use of tools, materials and techniques related to Web Design and Video Production. These are enhanced and further developed through the study of the Multimedia 2 specialist module in Apps and Interactivity, and Games and Simulations.
Practical projects should reflect the nature of the Multimedia focus area and provide opportunities for students to develop specific knowledge, understanding and skills related to multimedia technologies.
These may include:
2D and 3D animations
augmented reality (AR) or virtual reality (VR) products
individual photographic images and graphics (for print and/or digital display)
websites and apps
Industrial Technology - Building & Construction / Engineering
This study combines TWO Industrial Technology subjects - Building and Construction and Engineering Studies. The study covers the core units of both subjects.
The Building and Construction focus area provides opportunities for students to develop knowledge, understanding and skills in relation to the building and associated industries. Core modules develop knowledge and skills in the use of materials, tools and techniques related to building and construction.
Practical projects provide opportunities for students to develop specific knowledge, understanding and skills related to building and construction-related technologies. They may include:
construction of small structures
elementary repairs and renovations
development of garden and recreational areas
work undertaken on isolated building models and mock-ups.
The Engineering focus area provides opportunities for students to develop knowledge, understanding and skills in relation to engineering and its associated industries. Core modules develop knowledge and skills in the use of materials, tools and techniques related to structures and mechanisms.
Practical projects should reflect the nature of the Engineering focus area and provide opportunities for students to develop specific knowledge, understanding and skills related to engineering. These may include:
a range of devices and appliances
The study covers relevant State and Commonwealth legislation, regulations and standards including Work Health and Safety.
Students may develop specific knowledge in requirements involving Development Applications, notification, certification, permission, permits and licences.
Industrial Technology - Timber
The Timber focus area provides opportunities for students to develop knowledge, understanding and skills in relation to the timber and associated industries.
The core module develops knowledge and skills in the use of tools, materials and techniques related to timber which are enhanced and further developed through the study of a specialist module.
Practical projects undertaken should reflect the nature of the Timber focus area and provide opportunities for students to develop specific knowledge, understanding and skills related to timber technologies.
These may include:
decorative timber products
small bowls or turned items
storage and display units
storage and transportation products
Projects should promote the sequential development of skills and reflect an increasing degree of student autonomy as they progress through the course.
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